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Reference

Find the controls for scene settings, emitters, effects, Physics Nodes and output. For setup guides, see Simulation & Effects. For display, caching, export and performance, see Output & Performance.

Where to start

You need to look up… Open
scene-wide time, cache, device or evaluation controls Global Settings
particle, Cloth, Soft Body or Strands birth/source settings Emitters
one of the simulation effects Effects
a Pro Physics node, socket, stream rule or Nodes-only capability Physics Nodes
Point Cloud, Trails, Instance, Mesher, Upres or Dendrite Post Effects
in-memory caching, Output Cache, Alembic or final Nodes output Output & Caching
terrain generators, erosion, colors, preview or export Terrain Nodes, Terrain Overview
version history Add-on Changelog
license, seats or redistribution rules Licensing & Terms

Using the reference

Each page shows where to find its controls. Tables help you choose an effect or node; the sections below explain its settings, interactions and limits.

Lists and Nodes use the same core simulation systems and keep separate settings. The Physics Nodes Reference explains connections, branching, components and features available only in Nodes. Individual system pages describe the controls in the Inspector.