Reference¶
Find the controls for scene settings, emitters, effects, Physics Nodes and output. For setup guides, see Simulation & Effects. For display, caching, export and performance, see Output & Performance.
Where to start¶
| You need to look up… | Open |
|---|---|
| scene-wide time, cache, device or evaluation controls | Global Settings |
| particle, Cloth, Soft Body or Strands birth/source settings | Emitters |
| one of the simulation effects | Effects |
| a Pro Physics node, socket, stream rule or Nodes-only capability | Physics Nodes |
| Point Cloud, Trails, Instance, Mesher, Upres or Dendrite | Post Effects |
| in-memory caching, Output Cache, Alembic or final Nodes output | Output & Caching |
| terrain generators, erosion, colors, preview or export | Terrain Nodes, Terrain Overview |
| version history | Add-on Changelog |
| license, seats or redistribution rules | Licensing & Terms |
Using the reference¶
Each page shows where to find its controls. Tables help you choose an effect or node; the sections below explain its settings, interactions and limits.
Lists and Nodes use the same core simulation systems and keep separate settings. The Physics Nodes Reference explains connections, branching, components and features available only in Nodes. Individual system pages describe the controls in the Inspector.