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Documentation5.4

Pro Particles Studio

Particle simulation, fluids, deformables, procedural effects, Pro Pyro, terrain, caching and output in Blender.

Blender 5.0+Metal or VulkanParticles, FLIP, MPM, Pyro and Terrain

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Choose the area that matches the task. Simulation & Effects covers setup and tuning, Output & Performance handles presentation and persistent results, Pro Terrain covers static landscapes, and Reference mirrors controls and menu structure for exact lookup.

Product structure

Pro Particles Studio includes two connected simulation areas and a static terrain workflow:

  • Pro Particles handles particle emitters, named groups, forces, interactions, fluids, deformables, logic, masks, data mapping, post effects, caching and Alembic output.
  • Pro Pyro handles smoke, fire, combustion, dense and sparse volume simulation, GPU volume preview, VDB caching and particle/volume data exchange.
  • Pro Terrain builds static heightfields with generators, erosion, masks, editable curves and surface color. It exports meshes, heightfields and textures.

The particle and Pyro systems can exchange data. Particles can emit Pyro channels, Pyro or VDB fields can drive particles, deformables can exchange motion and heat with live Pyro, and Mesher can combine particle and Pyro layers.

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